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| Move cursor over icons
for the additional
information |
| Mameluke 
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| Archers 
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Becomes available
after building an Artillery Depot |
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Becomes available
after building an Blacksmith |
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Becomes available
after building an Shipyard |
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| Cultivating new cultures of wheat
allows Peasants to harvest food 20% faster. After
accomplishing this research Peasants will procure
food 20% faster, this increasing food procurement |
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| Cultivating new cultures of rye allows
Peasants to harvest food 15% faster. After accomplishing
this research Peasants will procure food 15%
faster, this increasing food procurement |
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| Raising agriculturists' salary allows
Peasants to harvest food 10% faster. After accomplishing
this upgrade Peasants will procure food 10% faster,
this increasing food procurement |
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| Carrying out fields' melioration allows
to have an infinite stock of food in the field.
After accomplishing this upgrade the fields will
not disappear and one will not have to sow them
again |
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| Raising builders' salary allows constructing
buildings and fortifications 75% faster.
After accomplishing this upgrade, Peasants will
build any structure 75% faster |
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| Researching new fortification types
allows increasing Walls' and Towers' durability
by 80%. After accomplishing this upgrade Walls
and Towers add 80% HP, thus it appears harder
to demolish them. This upgrade does not affect buildings |
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| Using new construction materials allows
increasing structures' durability by 85%.
After accomplishing this upgrade, buildings add
85% HP, thus it appears harder to demolish them.
This upgrade does not affect walls or Towers |
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| Designing new woodworking tools allows
increasing wood extraction efficiency by 100%.
After accomplishing this upgrade, Peasants will
procure wood twice as fast, this increasing wood
extraction |
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| Developing mining allows increasing
stone extraction efficiency by 200%. After
accomplishing this upgrade, Peasants will procure
stone three times as fast, this increasing stone
extraction |
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| After developing geology you will
see all the deposits marked on the minimap |
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| Raising miners' salary allows increasing
stone extraction efficiency by 400%. After
accomplishing this upgrade, Peasants will procure
stone five times as fast, this increasing stone
extraction |
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| Developing medical science allows
healing all soldiers wounded in battles |
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| Researching new steel grades allows
increasing bayonet thrust efficiency of a Grenadier
by 25%. After researching this technology, your
Grenadiers will cause 25% more damage in
hand-to-hand fighting |
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| Designing new tackle and fishing nets
allows increasing efficiency of fishing boats by
100%. After accomplishing this upgrade, boats
will fish twice faster, thus increasing food procurement |
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| Training carpenters allows ten times
speeding up vessel construction. After accomplishing
this upgrade your ships will be built ten times
faster than before |
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| After accomplishing this upgrade,
building a boat will value 85% less |
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| Developing new woodworking methods
allows building Frigates. After researching this
technology you will be able to construct Frigates
in your Shipyards |
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| Designing new rib system and new hulls
allows building Battleships. After researching this
technology you will be able to construct Battleships
in your Shipyards |
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| Designing new rigging types allows
vessels moving 40% faster. After researching
this technology your ships will speed up by 40%
and gain advantage - they will be able to overtake
an enemy or escape from chasing |
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| Designing new barrel types allows
increasing artillery range of fire by 10%. After
researching this technology, your artillery (Cannons,
Mortars, Howitzers, Multi-barreled Cannons, vessels,
Towers) will fire 10% farther |
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| Developing mathematics allows increasing
artillery fire accuracy by 35%, that making
artillery much more effective in battle |
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| Researching improved additions to
gunpowder formula allows increasing artillery range
of fire by 5%. After researching this technology,
your artillery (Cannons, Mortars, Howitzers, Multi-barreled
Cannons, vessels, Towers) will fire 5% farther |
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| Researching new advanced sighting
devices for artillery allows increasing artillery
fire accuracy by 35%, that making artillery
much more effective in battle |
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| Designing a durable Gribovalle gun
carriage allows increasing artillery durability
by 150%. After researching this technology,
your artillery (Cannons, Mortars, Howitzers, Multi-barreled
Cannons) will have 2.5 times as much HP,
this making them hard to demolish |
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| Financing artillery repair shops allows
repairing all artillery units. For instance, if
your Cannons were damaged during a battle, you can
finance artillery repair shops to repair damaged
Cannons |
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Light Infantryman
(mercenary) |
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Roundshier
(mercenary) |
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Archer
(mercenary) |
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Sich Cossack
(mercenary) |
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Grenadier
(mercenary) |
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Dragoon XVIII
(mercenary) |
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| Diplomatic Center 
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| Minaret 
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| Designing paper cartridge and iron ramrod allows 35% increasing shooters' rate of fire. After researching this
technology your shooting units will fire 35% faster, this making them more effective in a battle. This technology does not affect artillery |
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| Designing a wheel gunlock for handguns allows 35% increasing shooters' rate of fire. After researching this technology
your shooting units will fire 35% faster, this making them more effective in a battle. This technology does not affect artillery |
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| Researching new sulfur rectification methods allows 20% increasing damage caused by shooters. After researching this
technology your shooting units will cause 20% more damage to an enemy. This technology does not affect artillery |
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| Researching new niter rectification methods allows 30% increasing damage caused by shooters. After researching this
technology your shooting units will cause 30% more damage to an enemy. This technology does not affect artillery |
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| Researching granular gunpowder allows 15% increasing damage caused by shooters. After researching this technology your
shooting units will cause 15% more damage to an enemy. This technology does not affect artillery |
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| Designing rifled barrels allows 10% increasing damage caused by shooters. After researching this technology your shooting
units will cause 10% more damage to an enemy. This technology does not affect artillery |
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